Aug 04, 2006, 07:18 AM // 07:18
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#81
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Wilds Pathfinder
Join Date: May 2005
Location: Worthing, UK
Guild: (Don't fear) The Beaver
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Going to make those 'elite' missions fun, eh ?
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Aug 04, 2006, 07:24 AM // 07:24
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#82
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Ascalonian Squire
Join Date: Jul 2006
Guild: Crazy Big
Profession: E/Mo
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the delay is since the new patch with colors !
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Aug 04, 2006, 08:32 AM // 08:32
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#83
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Academy Page
Join Date: Feb 2006
Location: Sweden
Guild: nwo
Profession: R/
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Hmm, when I played last night I didn´t experience this problem anymore... The skill activation was the same as it was before the update, are you guys still experience the skill activation delay?
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Aug 04, 2006, 09:42 AM // 09:42
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#84
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Frost Gate Guardian
Join Date: Apr 2006
Guild: The Fellowship Of The King [King]
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i think its fixed, i had no problem today (i had it since last update)
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Aug 04, 2006, 09:50 AM // 09:50
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#85
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Academy Page
Join Date: Jun 2005
Location: England, UK.
Guild: Don't Leave a Message After The [Beep]
Profession: R/E
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Same. Mines fixed as of the latest update.
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Aug 05, 2006, 05:58 AM // 05:58
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#86
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Frost Gate Guardian
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yeh, latest update seems to have been what fixed it
wonder what they did?
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Aug 05, 2006, 10:56 AM // 10:56
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#87
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Lion's Arch Merchant
Join Date: Jan 2006
Location: UK
Guild: [TOG]
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My first though was that it was down to the UI update but just before the last update I had turned my sound quality slider all the way down and turned off 3D sound because I was experiencing popping sounds. The skill delay almost went away when I did this so it looks like it could be tied in with the sound bug that appeared at the same time as the interface update.
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Aug 05, 2006, 01:02 PM // 13:02
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#88
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Jungle Guide
Join Date: Aug 2005
Location: Squiggilyville. Population: Me.
Guild: [oRly] Hello Kitty Death Squad
Profession: R/Me
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Mine still isnt fixed, playing interrupt ranger and I always JUST missed out. WTF nice update, fuggy gfx i cant toggle back to the old style and delayed skills.
When I played GW Proph I never knew what error 7 was.
I play factions and its like a circus of error 7 clowns.
Can I expect more fun with nightfall like delayed skills?
Updates are welcome, but WTF.
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Aug 05, 2006, 02:32 PM // 14:32
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#89
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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fixed for me
I'm sorry for those who still have it though
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Aug 07, 2006, 07:33 PM // 19:33
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#90
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Wilds Pathfinder
Join Date: Jul 2005
Location: Utah
Profession: W/Mo
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Quote:
Originally Posted by prism2525
fixed for me
I'm sorry for those who still have it though
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I quit playing for a week because it wasnt fun, thanks to the delay...I'll have to log in today after work to see if I still experience the delay or not...
Hopefully it really is fixed, because I really enjoyed GW until they started fuc]{ing around with everything.
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Aug 23, 2006, 01:55 AM // 01:55
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#91
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Ascalonian Squire
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The problem still exists =(.
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Aug 23, 2006, 02:19 AM // 02:19
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#92
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Academy Page
Join Date: Aug 2006
Guild: Slayers of Champions [SoC]
Profession: R/E
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I'm able to hit off an interupt without a problem when playing my interupt/barrage ranger. The ONLY time it seems to not go off is my own personal timing on hitting the skill. So for me, it's not an activation delay but my own personal timer delay >.< which... can sometimes be the difference between life and death, depending on what I'm getting hit with.
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Aug 23, 2006, 05:35 AM // 05:35
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#93
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Ascalonian Squire
Join Date: May 2006
Guild: Clan Acoma
Profession: Mo/N
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Anyone still have this happening?
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Aug 23, 2006, 06:01 AM // 06:01
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#94
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Ascalonian Squire
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It's still noticable using 1/4 second activation skills. Ie. Monks, mesmer and ranger skills for example.
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Aug 23, 2006, 09:29 AM // 09:29
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#95
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Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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Barrage, 3 seconds casting time. So do interrupts.
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Aug 23, 2006, 10:57 AM // 10:57
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#96
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Academy Page
Join Date: Feb 2006
Location: Nanaimo, BC, Canada
Guild: Forsaken Wanderers
Profession: Rt/Mo
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Yea, I notice this when I am SB farming. I cast Prot/SB, I see the icon refresh itself, and then the skill monitor fills up and completes about half a second later.
Annoying, but it has not inturrupted my farming.
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Aug 23, 2006, 01:51 PM // 13:51
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#97
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Jungle Guide
Join Date: May 2005
Location: Finland
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This is a bit off-topic but has anyone noticed that when you are standing still with ranger and shoot someone with your attack skills, they are sometimes jammed until you move and try again?
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Aug 23, 2006, 02:14 PM // 14:14
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#98
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Ascalonian Squire
Join Date: Feb 2005
Location: Hamilton, Ontario, Canada
Guild: Wardens of Truth
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I am still having this issue. Most of my 1/4 skills have a slight part second delay. I play a Mo/Me and some people have died because of it. There was Huge lag last night so I am going to attribute the delay to that, heavy traffic.
Lag booted me thrice yesterday. This is the first time ever I have experienced lag in GW.
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Aug 23, 2006, 02:18 PM // 14:18
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#99
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Jungle Guide
Join Date: Aug 2005
Location: Squiggilyville. Population: Me.
Guild: [oRly] Hello Kitty Death Squad
Profession: R/Me
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Quote:
Originally Posted by Zakarr
This is a bit off-topic but has anyone noticed that when you are standing still with ranger and shoot someone with your attack skills, they are sometimes jammed until you move and try again?
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Happens all the time, and this has been going on since GW first came out. Particularly annoying when you tap savage shot and nothing happens and they pop off their spell.
I also hate that I fire an arrow, I see it fly through the air, and if I die while this arrow is in flight it magically dissappears. BS. Spells dont magically stop when the caster dies. IE kill the warder all there wards suddenly dissappear.
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Aug 23, 2006, 04:18 PM // 16:18
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#100
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Academy Page
Join Date: May 2006
Guild: Nefarious Coterie [Cult]
Profession: R/
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I was thinking about this last night,
anyone else think that there isn't a delay in the skills, its the timing of the shot and the chars animation, there is no more stutter shots, everything is in timing with the motion of the shooting the arrows.
i dunno, i stopped interupting because my timing was all off and waiting for my "reflex memory" to reset before i go back to it.
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